PASSIVE STAGE PRESENCE
Every third ability cast will Echo, casting it again. Casting Seraphine's abilities grants a Note to nearby allies. For each Note, Seraphine's next basic attack gains Attack Range and bonus damage.
What the Rift Lab holds on this champion: the kit as Riot publishes it, the build the lab reviewed, and the matchups it has documented. Anything the dataset does not record is left out rather than filled in.
Riot's own text for each slot, in the order the champion learns them.
Every third ability cast will Echo, casting it again. Casting Seraphine's abilities grants a Note to nearby allies. For each Note, Seraphine's next basic attack gains Attack Range and bonus damage.
Seraphine deals damage in an area, increased by enemies' missing Health.
Seraphine shields all nearly ally champions and grants them Movement Speed. If Seraphine is already shielded, nearby allies are healed, increasing for each ally.
Seraphine deals damage and slows enemies. If the enemy is already slowed, they are rooted instead. If they are already rooted, they are stunned instead.
Seraphine deals damage in a line, charming and slowing enemies. Encore extends if it touches an ally or enemy champion.
The reviewed purchase order and rune page for this champion. Every entry that has a page of its own is linked to it; an item the catalogue holds no page for is printed as a name rather than pointed at a page that does not exist.
One slot, changed when the enemy team changes the problem. These are answers, not automatic purchases.
Ability text and the in-game title follow Riot's official Wild Rift champion pages. The tier letter is the external snapshot shown on the tier list, and the build is the Nexus reviewed snapshot — neither is a win rate.